This game was very disorienting but I managed to figure out what to do, but the feeling that the game gave off what so strange. It has a extremely uncomfortable feeling not knowing what was in the dark and the end left me staring at my screen with noting to say. I had almost no ides what to do and that actually contributed greatly to the game.
the best part was you letting the cube go by itself, I didn't have much time to program, but the initial idea was to activate the cube by the ship and wait for it outside, in addition the cube should keep pace, but not worry I'm switching from Unreal engine to Unity, this will give me more freedom, in part 1 of the game you will have the cube and other lighting tools, I can tell you that they will be more important than the weapons themselves