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Hi! I've been playing the latest update, and the idea of having upgrades and stars is cool! It seems I can now buy recipe hints with stars too?

Now that many of the recipes are changed, are the more advanced items like Forge and Fridge still as needed as they were before?

Also, what will happen to Artificer? Will the recipes be different between the two games, or drastic game change be done instead?

Oh and if you don't mind, I'm curious whether there is a *magical item* in the older 0.9.0 pc build. I sometimes come back to play it, and seeing the numbers being stuck at 112/192 is making me thirsty of crafting something new.

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Heyo! Glad you're enjoying the new update stuff :) 

With forge/freezer, we'll probably try to find a better way to keep perma items (since it seems kinda sad to use an entire freezer and only get ice, lol). I don't think it's strictly necessary, but I think perma items are an alright middle ground that doesn't add too much complexity but still makes the crafting seem fair? Truthfully, I have problems with the crafting system as it is right now, and my dream is to eventually build a crafting system that isn't recipe based but is actually generative (think like actual chemistry). 

Ahh, Artificer. The game is probably going to sit in its current state for a while - I think it'd take a lot of work to retrofit the crafting updates into Artificer, and we want to change the story anyways, so it's not really worth it right now. 

And finally, new items - yes! I think I'll probably release little updates from this point forward with batches of items (which already exist from Artificer, but I have to design into weapons), some new levels, new enemies, etc. I actually added just one new item to this update, but that's not very much lol. 

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I came back today and found a new splash... and supposedly a bug.

Whenever I choose Save & Exit from the settings in the crafting screen after finishing the first level, then immediately return by clicking Continue, the drop items I have earned in that level will be gone. 

I have tried reiterating the problem, and while there might be some variables I missed, this seem to affect both dropped elements and crafted items BUT leaving behind player-crafted items created before going to menu via Save & Exit

I don't know yet if it is the same with the next levels because, well, I'm not wasting those precious items after the struggle :")

Oh and you might find something worth getting rid of in the settings in the crafting menu. Clue: it's blue, it has a cross on it, and it has a twin that functions exactly the same.

Ah, thanks for the find. I'll look into it.

Okay, I found the bug and fixed it. As long as you do at least one craft before "saving and exiting", you shouldn't have a problem. I'm away from my main computer atm so I'll put the fix out this weekend.