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I really like the game, but the times I've played it I've ended up double-checking on the rules regarding citizen tokens. Usually what confuses me is the initial factions not having enough citizen tokens in the city (I don't add more citizen tokens at the start of the game, before the development phases start), and not knowing whether citizen tokens can be moved to factions even when no "a faction increases/decreases its power" result is rolled.
However, if these new rules link faction power only with power tokens, what would be the purpose of the citizen tokens? I may be missing something, but it'd seem like they would represent district density, which is already present in the game.
Anyway, I really enjoy the game, and the good thing is that it allows you to modify the rules to fit the narrative you build with it. Thanks for creating such a fun game

Well the idea as currently in the PDF is that the city always starts with 1 district, thus 1 citizen token and that is moved to the one faction that is actually in power. Factions can have 0 tokens and still be valid and existing.

The purpose of the citizen tokens is, among other things, to track the size of the city and make sure the desired size is reached. If they no longer double for power that would then removed he need for the cumbersome "repeat district outlines to mark density" rule and the tokens would be placed on the map to show districts and district densities: aka where people live.

So basically, if these rules keep, we wouldn't see two and three-line districts anymore? I could work with that. My line-drawing is sloppy and terrible.

Yeah, you'd only increase density by putting tokens in, not by adding lines.