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Pavise guards are the big fellas with shields who shoot cannonballs. I'll take a look at the damage numbers for them when I get back to updating GMOTA, the Cybermancers should be tough so that's fine. I'll need to nerf Blaz's Hyper mode a little more as it's currently too strong. The reaper looking enemies, the edgelords, they don't have an invincibility mechanic so I'll need to look into that too.

Scythe 2 had some impossible parts in the last episode (Scythe 1 also had these) but that's to be expected since it wasn't designed for GMOTA.

The fire elementals with 100% tracking shots seemed a bit much. If the map spawns one close to you, you're guaranteed to die since they do over 100 damage in a volley.

The cybermancers are generally great enemies, but I do think it's a bit frustrating that their 2 deadliest attacks are the ones that don't have windups (the solid beam, and the projectiles+beam.)

The weapon set is good. Rockets felt kinda weak. I couldn't tell if the alt fire increased or decreased the DPS.

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Wait, fire elementals? I don't have any fire elementals. That might be a Scythe 2 enemy, but with the increased damage of the characters, you should be able to crush them easily