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I guess interestingly enough the game is shorter for a longer jam than previous. 

I think the action is better on this one.

Maybe next time if the story is boring you, just skip it and focus on the action more ?  

So the original concept I was going to go with would have been stupidly long, and when I decided to abandon it I went with a very small scope. Something I kind of glossed over in my postmortem and elsewhere is how different my pace was compared to when I made Shattered- more of a slow saunter than a mad dash. Limiting myself to a single level and a handful of characters meant I didn't get too stressed about time pressure and I could afford to add a lot more detail than last time. Unfortunately I did end up with a very short game, even shorter than I'd expected. I was a little bit surprised by how fast it blew by when I did my first playtest!

I actually really like the story parts. I had a lot of fun with some of the conversations and the interactivity in the bedroom. I definitely did do things in the opposite order this time- Shattered was narrative first, then gameplay while this one was gameplay first, then story, but that's mostly because I switched concepts halfway through.