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I appreciate the recommendation. I am not likely to apply those changes myself as I never want to limit playstyle options, which is one of the strong points I think Strive has going for it, but I have been considering adding in "Play Modes" as a character creation option and those tweaks could definitely be a viable "difficulty mode" tweak. Especially the mana change. Whew!

Play modes would be cool, but I don't mind tweaking.  I get a little more familiar with gdscript each time by playing with it and experimenting.  Truth be told, I didn't stop with that mana tweak, I increased spell costs by several times for invigorate, sedate, fear, and dominate too (~30 mana each, 15 if I'm a mage).   It makes me stingy with my mana if one long expedition uses up the fruits of a couple days of copulating (considering the interactions/endurance nerf I use) - after all a sorcerer with a more subdued sex life would need to be at a severe disadvantage in the world of S4P, right?

That’s good to hear! But be careful mate, that’s how I started. 😋

If you feel up to it, you could always compile just the files you’ve modified to make a mod that tweaks Arics with your difficulty changes. I’m sure people wanting a harder playstyle would like that

I might just do that, but probably after I get a little better at it and amass a more comprehensive set.  I'll ping the discord channel when I'm having trouble getting something to work the way I think it should.  The set so far is just the really simple low-hanging fruit sort of tweaks I could do without any complexity, spread out code, or new global variables (the node extension and overall structure still escape me).