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(1 edit)

Apologies for the somewhat scattershot post: The following are my thoughts on the game post-completion, kind of stream-of-consciousness as opposed to a more structured review.

- I liked the humor throughout the game, which made me chuckle; even the endgame had some laughs, like Onyx touching things while looking for the node and everyone responding when he's about to drink some random liquid. It's a little weird/funny to think about the final battle against Piero happening with Terevska still wearing vomit-covered clothes from that drunken soldier, since it's not like he had time to change.
- A few places had map errors where I accidentally walked through tables, bookshelves, etc, most noticeably in the castle i.e. the mage labs and the knight's barracks. It didn't really affect my game, though.
- There seems to be a mislabeled text box after the Piero fight where Terevska is telling the others to "finish him" ["him" being Piero] but the box is labeled Siena?
- The main and side characters were a lot of fun and their dialogue was enjoyable to read; I particularly liked Ishana, Kain and Siena and the bickering dynamic between Siena and Kain. Ishana's definitely my favorite, and I wish we got to see more of her and Reagan since they join up relatively late. I would have liked to spend more time with all of the characters and seen more of the world; it sometimes felt like events happened too fast, but that does mean that the plot never felt like it was dragging or bogged down.
- The story itself felt a lot like a classic JRPG in a good way, but your world-specific details also made it a creation of its own. The history in the background was intriguing and went a long way towards establishing the setting, though the finale felt a little rushed given all the build-up that came before.
- I'm not sure if it was intentional, but there were some places where scripted scenes take over and it felt like your HP/MP should have been restored but wasn't, like the sequence that puts Siena into the Desert Falcon HQ and leads to the fights with the mercenaries, resulting in my entering the fight with low HP/MP.
- It was a little strange that you can board the ship and sail around after the endgame begins but you can't disembark anywhere but Weycot; I thought I'd be able to go back to previous towns to shop and/or explore, given that the ship was accessible. I would have appreciated it if the game had been a little more obvious/clear about the fact that you wouldn't really be able to use the ship after that point, maybe having something happen to it after Siena's group arrives in Weycot.
-- Related: Is it ever possible to get to Palmyra? I tried to dock there when Erika's group is initially going to Weycot, after Siena's group joins them but before the endgame starts and after the endgame starts, but I kept getting Onyx's 'Princess, this isn't how to get to Weycot' line.

Overall, I enjoyed my time with this game; thanks for putting it out there for players to explore!

Hi, Emberfell! Thank you for playing C:DoD and for the meaningful feedback! I'll try to answer/comment on each point you made!

- Glad you liked my crappy sense of humour haha, and yes Terevska fought in the final battle still wearing the vomit-stained shirt (lmao).

- Yes, I'm really sorry about the 'walk through' errors in the map. I only noticed when I was done uploading the game. I have to take note of that when re-uploading a better version of the game.

- Oh! I didn't notice this mistake! Thank you for pointing it out. I will check it and correct it.

- Yeah, I have a tendency to go all speedy when making games since most of my games are story-driven, thus not giving players enough time to explore the world and characters. I'll have to slow down the pace next time. Happy to hear you like Siena and Kain's banters, as well as Ishana! Ishana is also one of my favourite characters. I think she's so cool and it was a joy to draw her! Man, should have added more screen time for her.

- Thank you! Yes, I tried to go for the JRPG genre. Just a trivia- the gameplay of this game was inspired by Suikoden Tierkreis, hence why it's so story-driven. And yes, I also spent a lot of time world-building, and the reason why the finale was so anti-climatic was because this is a prequel to the Crysmalia novel which still has Piero in it. I know the ending was somewhat of a disappointment, but well... Sorry about that.

- The HP/MP being unrestored during some story events was intentional because I thought it would add an element of difficulty. Though I do admit it's a bit unfair because story events sometimes catch players unexpectedly.

- Yes, I'm sorry, the ship was made in such a way that only allows you to explore the sea and go to Weycot. Perhaps next time I'll allow players to visit other places as well.

- No... Haha. You can't go to Palmyr beach. Originally I wanted to add a new map but it wasn't related to the game, but perhaps in the next update I'll add it. I just added it there because it's a brief cameo of the location of my other games, The Clock Chronicle and Kairos.

Thank you so much for taking your time to play and comment! I appreciate the constructive feedback you've given me, and I'll make sure to refer to your feedback when I make my next games. Cheers!