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(+1)

Really sweet game. Every little thing about it is charming - from the way the dialogue is written to the 'types of fish' and the quaint little island layout as a whole. I was a little confused once I reached the end, in that I wasn't sure if it had actually ended or not - but otherwise I found exploring this strange place an enjoyable, even inspiring journey. I feel like you really put a lot of love and enjoyment into crafting this and I think you should be really very pleased :)

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Thank you! I really appreciate your kind words it really means a lot to me that I was able to create a nice enjoyable experience for folks :) I do agree that the ending is a little confusing (it was definitely a little rushed) -- I kinda just intended for the game to end the moment the player jumps into the volcano. But there also happens to be 11 different fish, 8 treasure chests, and a secret interaction with a secret being :o

(+1)

I was just heading to thank you for your comment on our my/our game submission when I realised I had a question for you! How did you create/generate the landscape for this game? I'm comfortable enough with 3D modelling but have never got a good answer when it comes to landscaping. Did you use unity's terrain tools? Thanks!

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I just used Unity's terrain tool! I don't know if it's the best option out there (there were some issues with trees having both LOD groups and rotation/wind) and I think there are some asset store tools to improve on what Unity has to offer.