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Really nice game, looks quite cool. I was unsure of my ability to attack as nothing on screen indicated that I was carrying a weapon, also I found that when attacking enemies they give no indication of taking damage (unless they die from one hit), this lead me to believe that the first red guy I met was an NPC, but that killed me....

I really liked the climbing mechanic that was awesome. I think you should look into working with shadows and other rendering effects to add more visual appeal to the game, the graphics are good, but lighting always adds to an experience.

Good game in total, with a bit of work, this could be really great. Think about how you inform the player of gameplay mechanics either through the environment or through visual indicators :) 

(1 edit)

Thank you for the feedback,
the attack/damage feedback is already fairly pronounced by player animation, sound and ui simplicity/scale. Note that if you were running the WebGL version these may not load properly due to natural difficulty of porting to Web in Unity - I recommend playing the downloadable version.

We were and still are planning on implementing shaders and player-centered environmental lightning. Due to lack of time and energy we couldn't risk this aspect breaking the game. Same goes for the guidiance, we prioritized level design and did not have time left.

Hope we'll be able to bring you update(s) relatively soon :) I'm glad you liked it.