Great job, when I seen the BPM I was overjoyed for a premise of a rhythm game. Wasn’t disappointed though ;)
validbit
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Dev [Music composer] note: Compared to my various previous jams, even with our time difference of 5h, we managed to finish it almost polished, dare I say ;)
There are features and gamepad/touch support planned for future.
We had trouble implementing audio in-game which is reworked and should be fixed now before jam submission. That said the music narrative (order, dynamic immersion) is expected to be fixed post submission. The full soundtrack (15 “layers”) is there though, and with headphones, I hope you’ll enjoy as much as we did.
Music SW used: FL Studio (all plugins ed.) (built-in instruments/fx-chain only)
Thank you for the feedback,
the attack/damage feedback is already fairly pronounced by player animation, sound and ui simplicity/scale. Note that if you were running the WebGL version these may not load properly due to natural difficulty of porting to Web in Unity - I recommend playing the downloadable version.
We were and still are planning on implementing shaders and player-centered environmental lightning. Due to lack of time and energy we couldn't risk this aspect breaking the game. Same goes for the guidiance, we prioritized level design and did not have time left.
Hope we'll be able to bring you update(s) relatively soon :) I'm glad you liked it.