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Wow, this is a ton of work! Four games in one is no joke to complete in 2 weeks! The narrative elements you included were really interesting as well, like every game had its own mythos. I really wanted to make it to the end of the unbelievably ugly story but was simply not fast enough. Not sure I fully understood the cauldron game, but it was really interesting to see the story I created in the end!

I will say that while the game was unexpected, in a lot of ways it was unexpected in a way that made it less fun :(. I didn't realize there was a speed randomness slider for the glowing orb, for example, and was just wondering why the movement felt so weird. 

I think there's potential here, but more playtesting and tweaking could go a long way! Like for the game with whitewalkers, the use of sound is a really interesting addition, but starting with four different sounds is a lot for someone new coming into the game. if it were only two sounds, that would have been a lot less frustrating and more of a "oh, that's cool they did that!". As it was, I ended up searching all the quadrants all the time. xD

Btw, very satisfying game feel for discovering the imposters and blowing them away! That was really well done. 

Thanks so much for feedback! So glad you enjoyed the game. :) My team definitely had a lot more ideas to put in the game, there was unfortunately a lack of time, and a lack of proper planning skills for it. The whole game, concept, code and art was actually rushed in just a week since I was busy with some other jams and totally forgot about this one haha. I will definitely take in mind all the suggestions you gave. I'm polishing and updating the game in a few days, so if you're interested to see the update, add it to a collection maybe? I might change the unexpectedness factor for the glowing orb too, since I can see how the movement could get annoying. Thanks for playing!