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Is there a way to prolong the peak?

A topic by HH Richards created Sep 14, 2020 Views: 305 Replies: 2
Viewing posts 1 to 2
(+1)

Hello all! When I published my game, the amount of downloads increased each day, I assume as more people downloaded it, this meant it got higher in itchio's main page, so more people got an opportunity to see it. 

But then, after maybe a week, the amount of downloads peaked, and then started going down. 

I know that there's probably a limited audience for my game, and a limited amount of people who check itch.io. 

BUT I wondered if there's any way to prolong this peak, so that the amount of daily downloads doesn't drop to nothing? My game isn't quite finished, people have been downloading an in-development game (I'm clear about this on the front page). I'm also trying to get supporters on Patreon, & am lucky to have a few now, who are invested in seeing this game through to completion. 

However, if the daily downloads drop at the rate they are, only a small number of people will see & plat the final game. 

Is there anything I can do about this? Like to ensure I get a 2nd peak? Or keep the download numbers high? 

Moderator(+1)

Based on my experience this is normal. Even AAA games have a peak on launching day, and the following days it gets more quiet (in comparison).

Every time you post something on social media, depending on your audience, you will get a similar spike. If you don’t post anything, the only people looking at your game will be ones that found it randomly upon searching on Itch.

Once the game is in a stable version, and you make a “Major Update” on Itch, it will bump your project in the game list and you will (most likely) get a similar peak.

(+1)

Okay great, in this case then, things might be okay, as I'm planning lots of updates, and will do a blog article, & email each time. Hopefully I've managed to captivate enough people that they update the game & resume playing with the new content! :-D