Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

LowPolis

Strategy city-building game with neat low-poly-styled graphics · By Matek, killjoke, vvrvvd

LowPolis comments

A topic by Matek created May 20, 2018 Views: 34,141 Replies: 112
Viewing posts 41 to 43 of 43 · Previous page · First page
moved this topic to Game feedback & suggestions
(+2)

It's been 10 months since I last played lowpolis
Although there were no global changes, I really liked it

(+2)

Hello, Xars! As always, we've been busy with studies and daily jobs, haha.

The greatest global gameplay change is on its way to LowPolis! Map generation was our long-term project and it's almost there. We've done a lot about sound design too. After we some discussions in the team, we're planning to start releasing smaller patches a bit more frequently. Our official Steam page is on its way too, so a lot is happening in the background.

(1 edit) (+1)

a food consumption stat would be a nice quick creature comfort update you could do. there really should be consumption and production stats for all the resources so i can better determine needs other than my confusion as to why me having 50 docs and somehow people are starving still but i cant build more do to matinance cost overage. its  fun game and once ur stable u can walk away and come back to a treasury full of gold and all the goods you need to build an empire lol

Hey, cptredclaw! Thanks for your suggestion!
We're going to consider including some additional production info.

Viewing posts 41 to 43 of 43 · Previous page · First page