I’m getting an error (“Indirect call to null”) when trying to load it, I notice it’s a recurring issue I’m having with many Godot games.
Got a Windows build?
I’m using Firefox, but I thiink the issue is more to do with my overzealous content blocking settings than the browser, haha.
So, pretty interesting concept, I think it could do with some additions to give you extra things to do during a wave (some examples: having some specific enemy types that prioritise going for you; assigning an input to calling for help, temporarily changing the AI of your closest partner to target whatever’s targeting you; in addition to healing, you can also apply buffs to teammates/debuffs to enemies).
Some nice sfx, but would’ve been nice to have some music, but I can understand that being tricky given the time limits. I liked the spritework, although, have to be careful with the way you handle the resolution, there was a lot of subpixel rendering/movement.
Overall, a nice concept
Thanks for the detailed review, I appreciate that!
Yes, I had most of the things in mind as well. I wanted to track enemies that are close to the player and give the characters an option to target those. Also I thought about buffs, depending on the staff you are using. But I didn't work on it in the time. There's surely a huge amount of stuff that could be added within such a RPG system - I actually consider to make this into a larger game at some point. :)
For music I also didn't have the time. I wanted more SFX, footsteps for example could have given it a better feel to walk.
And yes, unfortunately it doesn't look very Gameboy-ish, I expect to get a bad result in this category. I just wasn't too sure how to do it, I guess having everything as sprite animations would have made it alot better. I keep that in mind for GBjam9 :)
Thank you!