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Pretty fun! I like the Pelican gimmick, there are some interesting puzzles that can be made there, would like to see what’s next.

Be careful with the way you’re handling resolutions though, I noticed quite a bit of subpixel rendering/movement in fullscreen, probaly a Unity quirk.

Thank you! Happy you enjoyed the pelican gameplay :) 

Yes! The scaling was a constant struggle with Unity. Even though we used the pixel perfect camera etc. It also behaves a bit differently in web again.