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OMG this game is extremely fun, the physics feel tight, jumping feels difficult at times (specifically sliding down the first slope where the boxes and rising totems are). I noticed that if the player lets go of the right arrow for a moment it'll allow for cleaner/reliable jumps in the slopes case more often than not. I love the fact bushes slow you down, and makes you wanna steer for the floating platform path for ultimate time save. It felt great jumping getting onto the floating platforms, its how I got 23sec because damn it's tough to cut down on wasted time. I will say the spinners actively worked against the player, I found trying to walk under or on them sent the player back and wasted time, I got use to jumping and bouncing off them to save time. If you run with this idea, I'd love to play more ^_^

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Tac0manguy! Thanks so much for playing and WOW, I did not think 23 seconds was possible - you've smashed into the top of the leaderboard there! Thanks once again for your amazing feedback, all noted. I'll see how it does in the jam and maybe use that info...or maybe not! :D. It's a game I want to make happen ^_^

Anytime man, it's looks great with all the color schemes, the music is adorable and has a fun wonky race feel. It took a lot of trial and error to try and speed through but there might be room to go for 22 secs but you have to be perfect on every jump and never stop moving forward. Good luck with all other endeavors mah dewd.