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tac0manguy

34
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A member registered Jul 09, 2020 · View creator page →

Recent community posts

This was awesome, controls felt tight, and everything flowed well. The last wave was quite tough but fair. I noticed if you kept dodging to only one side, it was best to keep moving forward as you did this lest you get caught on the wall. Great game.

I had this same issue as well, not sure if you need to have unity installed or not to play this or not.

Options of any kind would be amazing to breath a little more engagement into this. I'd definitely suggest thinking about choices that could come at the cost of health, items in the inventory, and or leaves(mana) for the durability of armor. I wish you the best with this and hope to play a little more in the future, good luck.

Anytime man, it's looks great with all the color schemes, the music is adorable and has a fun wonky race feel. It took a lot of trial and error to try and speed through but there might be room to go for 22 secs but you have to be perfect on every jump and never stop moving forward. Good luck with all other endeavors mah dewd.

OMG this game is extremely fun, the physics feel tight, jumping feels difficult at times (specifically sliding down the first slope where the boxes and rising totems are). I noticed that if the player lets go of the right arrow for a moment it'll allow for cleaner/reliable jumps in the slopes case more often than not. I love the fact bushes slow you down, and makes you wanna steer for the floating platform path for ultimate time save. It felt great jumping getting onto the floating platforms, its how I got 23sec because damn it's tough to cut down on wasted time. I will say the spinners actively worked against the player, I found trying to walk under or on them sent the player back and wasted time, I got use to jumping and bouncing off them to save time. If you run with this idea, I'd love to play more ^_^

Hola, el español no es mi primer idioma, así que me disculpo por los errores gramaticales, me gustaría decir que esta fue una historia muy bonita y la disfruté. Sin embargo, esto no es un juego en absoluto, porque no hay opciones para los jugadores excepto leer la historia a medida que avanza. El collar de cristal suena genial, pero desearía poder ser parte de la historia, en lugar de solo un observador.

Someone beat my Highscore!!!! noooooooooooo I can not let this stand, btw this game is awesome and addictive 

ooooh you've leveled me up thank youuuu!!!!  

OOOOOOOOOOOoooooooh my looooooooooooooord this was fun as heck. The counter, punch, jab, uppercut mechanics worked so beautifully. It felt really satisfying landing a few jabs followed by uppercut to the dome. The demon king and red masks man unavoidable attacks killed me more times than I could count. I thought it was odd that there was so much emphasize on dodging but then there were attacks we just had to bock. Sometimes if it came down to the wire the unavoidable attacks would just do you in before you could make a comeback. I still beat the game and boy did I enjoy getting the secrets of each fight down, this was well crafted and felt rewarding. I like the movement bar to keep of track of things but I didn't stare at it once during the last fight, I had to keep eyes on those punches from the king or failure would come. Awesome game ^_^ 

Hey there, this is pretty flashy looking, it feels like a bullet hell and the blue spary felt fun to use. The enemy hit noise was interesting to hear and this game ran smoothly. Audio on web sounded just fine

This was like being stuck in "The back rooms" with evil teletubbys it was fast, scarey and I dreaded hearing the cry of their pursuit on me. when there was only one there would be a hoard and by joves did I wish there was more ammo. This is an awesome game!!!

This was quite fun, I enjoyed the gritty art style with the low rez 3d look, I felt strong strong as the ram and music evokes a lot of melancholy vibes but it feels righteous and uplifting in a strange way. The struggle was real but after earning the good end, it was quite satisfying. The control of the ram felt strange at first but came naturally after a while, I like the fact I could do tight circles if needed, beautiful all around. 

This was an experience and a good one at that. I enjoyed how the controls made me feel in control but also not in control at the same time. Between accidentally dropping a baddie from the items or some of the glitching blocking the path there's a fair amount of things that can go right and wrong. Being able to make a path through the bushes with the gates was pretty fun mechanic, but I'll admit I couldn't figure out how to get passed level 5 it was too much for me. CheatMaster 3000 is pretty damn fun, also a little tough. 🌮

Hey there, fun game it was reminiscent of  the old flash  bubble pop games, it was super chill and it was always pretty hype to keep the chopter popping just a little bit longer.

Fun game, it was a little tough at first trying to place elements to cover the most land as possible but it made more sense the more I gave it a try. After beating both of the elements I was left quite satisfied, short and sweet is what comes to mind when I finished this, fun game indeed.

This was short and sweet, I'm glad to have had a mouse with a wheel on it. The game was fun, chill, and pretty easy to play not bad ya'll

Awesome thanks for the quick update, I'll play it in a little while and let you know if it happens again.

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Hmm I can respect those choices and I see what you mean about the turret. After getting to lvl 6 a 2nd time the boss  did spawn in, it didn't happen anywhere else

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First off, Awesome game guys this is extremely fun and addictive to play. Great way of throwing chaos into mix. Like the Namesake of this game I was raging a little bit watching the gunner run around and hoping he wouldn't get boxed in. Between watching the croc head's pathing and the gunner move from place to place it was definitely a hectic but fun. Great level of polish and detail. 

I noticed a few bugs though, sometimes on lvl 6 the boss would not spawn, the gun turret when activated hindered the player by locking on and shooting the player, the timer for actions would still tick as the game was paused, although it didn't mean you could use the action pause and do it again, the game still made you wait. If the gunners back was pressed against a door sometimes the crocs on the other side could still hit the gunner. Not sure if theses last two are bugs or not, but you can't collect coins during action cool down and starting from lvl 1 each time you died felt real bad.

Despite theses fault, I still want to play again and am in love with what you all have made. I intend to stream this game on Monday 7pm EST , if you all continue to build upon this game, I definitely see something amazing in the future. Superior performance indeed, if you feel proud, it is richly deserved  🌮

cool concept, it's a little sensitive to control but it could be an interesting flying game. All I can say is maybe tune the power down of thrusters so it's a little easier to control but it feels fun to fly around  🌮

Pretty cute game, I enjoyed the platforming with trying to mange the movements of both blocks with the obstacles, it wasn't too difficult which made for a relaxing experience, I'd suggest adding a full screen and sound level option but regardless this was a good time, Great job 🌮

side note if you're look for a game with a similar concept I'd suggest checking out Binaries on steam https://store.steampowered.com/app/435800/Binaries/

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I applaud you mad lad, a game with only 2 buttons was tough as hell but ooooooooh sooo satisfying to finally beat the damn thing. Great music choice, art style is quite nice, and the hit boxes on those shurikan had to be perfect if you wanted to prevail. I got tunnel vision during the end of the enemies health bar when things got intense. This game gets easily 5/5 sexys 🌮's Keep up the great work 

side not: I'd suggest adding a full screen mode, I had to zoom my browser in but it still a great game aside that. Thank you for the great game

After checking out Natsu: Bug Biter, it reminds of a summer action film. Combat is fun, enemies die in a anime style with limps going flying in different directions. The only thing missing is a jamming sound track, otherwise Natsu is fun quirky game, lot of potential for a samurai esque frog to hop into you library. The jump, wall grab, and mid air dash mechanics are fun, albeit need a little fine tuning , it could become a unique combat style given a little more time.

Hey there, controls are tight, graphics are brutal, and combat is rewarding. I love the fact you can rebind the keys as you see fit and the secret spots hidden throughout the levels. With some music, more levels, and this  level of polish, I look forward to what comes next. Awesome game!!! 🌮

No problem, I'll give it to you, this game is a tough little bullet hell, but it was fun to beat. That blue spiral attack got me more times then I expected to be honest. Controls feel tight, although putting some instructions somewhere for the controls would be helpful for new players, didn't realize there was a dash on space till after I won. Also aiming was a little difficult when it came to yellow on the gray background, maybe a little line following the cursor might help.  All in all it was challenging, but fun. I enjoyed this game, if you decide to build upon further it can be a great boss rush kind of game. 🌮

Hi there, just played through your game, first off it looks nice and it controls well. However I wish there were options to control the sound, had to lower it manual through sound mixer. I also notice no matter what damaged the player took, the player would always die in 4 hits no more no less, if you're going to use this kind of health bar, it would be nice to see that reflected in the health bar with some kind of divider style. The magic spell is pretty awesome for killing all the enemies, but I noticed it didn't damage the boss at all, not sure if that's intended or not. I like the bullet hell style of game play but since it was so easy to die and you have to start from the beginning every time you die and since there were no health items at all in the level, I found myself hugging to the middle/right hiding until the blue bug came by to pick up a power up. Because every time you die, you have to go through the menu and start over no exceptions. It's a cool game and has potential, I look forward to seeing how it progresses, good luck.  🌮

Hey there, so after playing the game a few times, noticed the moves keys were Z D S Q .... I'm not sure if that is intended but it makes movement very clunky and unnatural to use. The enemy bullets did effect the character in any way, there is no audio in game,  although I saw the option for sound was there. The menu and art were well selected. I believe the game has a game breaking bug with enemy bullets not working. I like the idea of bouncing bullets off platforms to strike color coated enemy shields, this game has potential, I wish you luck

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Hey there, first off, in your controls section above it should be noted that "ENTER" is how you interact with the game menu and "ESC" is how you exit the menu's.

If you press the D key, it increase the day counter, not sure if that's intended or not

This game is pretty cool, although I wish it the window could be adjusted.

My friend, with the mouse bug fixed and full screen enabled on, I was just barely able to get 100 points. This game is addicting and fun to play. I'll say the dark blue was a little tough to see but it controls and feels 100x's better. Its fun blowing up the asteroids while managing between the different colors, not gonna lie it's a little tough, but rewarding when you can juggle between at least 3 colors, I got the 4th color but only for a seconds before one of the other ships blew up. This has a lot of potential if you decide to build upon it further, great job :D 🌮

Hahahaha I feel so dumb, the button is clear as day, just didn't notice it. I see what you mean about the text, but in full screen mode it looks clear, although they say there's always room for improvement. In any case I can say without a doubt this game is something to be proud of friend ^_^

Hey there, first off I love this game a lot and hope you run with the idea. The puzzles are unique, a little challenging, and the graphics were easy on the eyes. Had to zoom my browser(chrome) to play, but otherwise no complaints, for 48 hours I'd say 5/5 of 🌮's.  Look forward to more of your games 🌮

Cool game, love the art and mechanics. wished there was some sounds. Was stuck in the menu for a bit because I couldn't figure out how to continue the prompts, but overall the game is tight, lot of room to build with it, good luck

Hey there, nice game, I like the twist on asteroids, few suggestions though. The initial sound of the menu is harsh on the ears, had to lower the game vol through sound mixer. The game is fun and hectic but I kept running into an issue where the mouse will click out of the game window during combat and close the program causing me to lose. Otherwise I found this game chaotic, fun, and unique. Looking forward to how it progresses, good luck.