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We're really glad you enjoyed the game and thank you so much for your comment and your lovely thoughts! It's really interesting to hear this kind of feedback on how you experienced and thought about these things, and I'm really happy to answer whatever I can!

- The punishment salt helps add a little more context to the world, but it's really just for flavour! Since we get to learn more about Yiestol's job as a community overlook operator, we thought it would be good to portray what happens when monsters transgress against each other or generally make trouble for others, and how routine this sort of sight becomes for people living there.

- I'm not sure we had anything particular in mind with choosing the right art display over left! Since the natural movement of reading for English readers is left to right, it might be that we instinctively prioritised the text over the art a bit more.

- I think we really liked the idea of integrating the choice sequentially because it followed the manner that Vil's day goes - they meet people one by one as they traverse on their route. That way, you also get to learn a bit more about them before having to make a particular choice, by having this back-and-forth small-talk before it's time to decide. An unintended side-effect is that it seems like many people do play in order of character introduction, which we felt was probably the best order for the stories.

Thank you so much for the questions and your lovely thoughts!