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(2 edits) (+1)

With the latest update the game has become different. A completely different experience. Enchanting music to listen to forever, less stres, if you don't try occupate all the territories. All this provides a calm exploration of the game world. You can't make a dinosaur garden here (not so quickly), but you don't want to stop either. I spent four hours building a garden last night. My goal was to grow as many lilies as possible. It is a pity that I could not take screenshots, but this is definitely my game.

Today I acted more strategically: I tried to get ahead of the spread of dry grass, capturing the space with moist soil. Wow, this fight against dry grass is a battle! Dead plants will not enter my garden! 

And I also think that if this is an idle game, then it's very hard. Yesterday I left the garden for a couple of hours, and when I returned, I had a lot of water, but everything was overgrown with dry grass. Removing it is very inconvenient: if the hexes are small, then you need to click on the hex 1-3 times to kill dry grass. It is very inconvenient to bring the field closer, and when I was playing in full screen mode, the field moves when I click to water hex or to clean it. It seems to me large expenditures of effort in case of delay. It really fatigue.

But anyway, Tenderly is cool' and I think that if it was adapted for a mobile platform, it would become really popular.

Thanks for giving it another try. Yeah I know that battle against the grass. I've been making some fixes for the performance which should reduce the need to double click and trying to figure out how to make a save/load feature, I also want to add some more plants so expect some more updates soon. The song is the Aria from Bach's Goldberg variations which I processed through my modular synth. The recording is the open source one by Kimiko Ishizaka.