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A purrfect game!

I also wanted to point out that most of the time when the camera closes up to the target i see a flicker like the following:

This is in Chromium for GNU/Linux.

Hi, thanks for the heads up. This is caused by the goal being rendered using a SpriteRenderer that's positioned barely above the floor so in some cases/angles it can cause Z-fighting due to math wonkiness.

For now we'll probably leave it as it is, but if we decide to expand this idea in the future we'll definitely fix it :)