This was really great, thanks :)
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Hi, indeed at the end of the game there's a special "sandbox" world where you can play around with the mechanics a bit more - you can't place obstacles or move them around, but you have unlimited rails that you can lay out however you want.
That's also an important point - based on whether the game is in portrait mode (phones) or landscape (PC / tablets / consoles) we switch up the card orientation from vertical to horizontal in order to make them more legible, and the design had to account for that :)
Yeah, putting a label saying "bonus" on top of the challenge levels might've helped - at the time I was determined to put in as little text as I could (both for localization reasons, as well as making the game more approachable to young kids) but that probably wouldn't have hurt as much.
Thanks! We tried to make the mechanics easily understandable at a glance even for golf newbies like us :)
I'll agree that 5-4 is a bit of a difficulty spike, and we probably should've made the puzzle a bit easier in hindsight.
Glad you enjoyed the game, and I hope your stomach gets better soon :)
Regarding the feedback:
- Bonus levels are an ongoing struggle for ours in terms of presenting them to the player without also making them stray from the critical path. We have a new way of showing this in our upcoming game and we hope it'll work out better than what we did in Golf Peaks.
- This effect of rising from the mist was actually our initial idea, but we ran into some technical issues with doing that due to how our shaders are set up, so we opted for the simpler camera effect you can see in the game today.
- We actually had a "golf club" visual for the cards in the earlier version of the game (see attached image) but we opted out against them because the image took up too much space and took away the player's focus from what the card will actually do :)