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(2 edits) (+2)

Perhaps there could be some variation? Like - B for when it starts and builds up, then C when everything becomes more hazardous and the situation turns dire? That'd probably be too much work, though.

Instead of lowering the opacity of the character sprites, maybe I'll lower the opacity of the blizzard effect? O.O 

I have a 'whiteout' effect that I can use for when the situation turns for the worse~

Ah, so many options for this little detail~ thank you for the input tho!