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Great visuals and sound, congrats.

The controls are good too, but I recommend working on the design part of the gameplay, it isn't clear you're supposed to slide under the dogs' attacks, for example. A more distict animation for the wall running is needed too, as I though it was just a glitch at first (making these walls billboards with the first reading WALLRUNNING would be neat.). Make the HUD a tad bigger too, as it occupies too little of the screen for how important it is.

The level design working as an intuitive and unintrusive tutorial is great though, as the egotistical dinosaur once said.

Thanks for the feedback! I'm very much still learning about game and level design, so I'll definitely be working on improving how the game teaches the player to play it. Starting with those dogs, which I think have been the most consistent issue so far. The wallrunning animation is placeholder, I haven't gotten around to making a proper one yet. And the HUD will definitely be larger.