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I really liked the atmosphere, you absolutely nailed it. This reminds me a lot of Shadow Tower actually, with the enemy sounds around you. It's kinda terrifying when you're low on health and you keep hearing this goat jumping around and you can't find it, neat stuff.

I think the movement is fine but it wouldn't hurt to make it a little bit faster. I do have to agree with the other in that the combat is too slow, even for a King's Field inspired game. The speed is fine when you're fighting only one enemy but add another one and there's very little you can do about it. I'd often get blasted by the goat because it would attack me from a distance while I was dodging the throwing knife goat. It also makes blocking kinda useless since by the time you can block after attacking you already took damage. The dodge mechanic is fine though, just takes a while to get used to the timing and is very useful.

One thing I didn't like is how long it took me to get the tutorial message on how to repair items. I wish I knew I could do that earlier, could have saved me in a few runs. I assume people will complain about the durability because they didn't know about the repair mechanic.

I also couldn't find more than a single health potion. I got loads and loads of mana potions but only one health potion. Same for the wells, only one of them healed me the others I assume either were curing posion or recovering mp. Healing seems to be very scarce which makes the game really hard. I managed to get to the slime(?) boss but I ended up dying before I could kill it and I had no way of healing.

I really liked the randomness of the levels and everything and also the weapons. The throwing daggers were pretty badass. I can't wait to see more of this in the future and it's already really fun to play. Keep it up.

Thanks man, glad you liked it.

While it can be frustrating to play at times, a lot of the game's progression is discovering all the small stuff in it that can help a lot, like, for example, that you can combine potions to get the effect you want.

From items, to equipment, and even gameplay stuff (like using special doors and traps against enemies, getting them to hit one another, positioning to avoid hitting walls, animation cancelling with dodge, etc). There's a lot to learn that will make the climb go from impossible to consistently doable, and that's one of the things I'm going for.

Still seeing how it goes, though, as I may be asking people to give it way too many chances before it (and they) get good.