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This was really impressive. Would have liked a tutorial or just a headsup before getting thrown into the combat, but i got the hang of it (i think). Really wish there was more content but whats there is cool, i liked that u had to switch between movement and firing, it has potential if you e.g. have to target specific parts of the ship to take out engines etc.

Thanks for the feedback! I have added your suggestion on subsystem damage to my roadmap. A tutorial for the demo is a current priority and more content will be coming soon.