Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Jas X

62
Posts
80
Followers
8
Following
A member registered Sep 03, 2020 · View creator page →

Creator of

Recent community posts

Just to update on this: the issue seemed to be related to Android 13 and it should be fixed in version 0.6.10. Let me know if you are still having problems, thanks!

It looks like it might be Android 13 problem, is your other phone using Android 13 too?

(2 edits)

Sorry you are having problems guys, I don't have access to these devices but I will try to look into it.

I can get in touch more quickly to try to fix this on discord @cabulb#3451 if you like

That's weird, I am not seeing any crashes that could cause this. Can you tell me more about your mobile device?

Hi, really sorry it's not working for you. It is not possible to guarantee the game is compatible with all android devices. The next update is being planned to be released some time next month. In the mean time, there is also the windows version available :)

I think this is caused by trying to install when you already have an older, incompatible version installed. You can try to uninstall the old version first, then install the new one.

really nice. some issues with performance here and there, I was getting some micro stutters when switching weapons, and when loading into a level (eg. test rooms). fullscreen setting didnt work. mouse sensitivity in scope mode should be scaled down - this is common practice in fps controls for finer movements when zoomed in. suggestion for the bomb launcher: it would be cool to detonate the bomb after launching by shooting it

also please tell your mother her art is wonderful and you love her.

t. Hawken enjoyer

nice base gameplay concept, it's quite interesting. I like how different actions have pros and cons which makes you plan ahead for a long term strategy - so I can optimize my gains. I also like having multiple ways to make money eg. energy from dark matter, combine items for data, etc.

does combine 3 data do anything or am I just dumb for trading 3 for 1? anyway, I thought one way to spice up the random nature of the game would be having add random events (which could have positive outcomes) on top of instability, not just making you lose an item. it could inject some excitement!

good job!

Thanks for playing man. did you have a performance or graphics issue? no worries if you cant explain in detail I still appreciate your time.

Hey, any feedback is appreciated, dont worry about it dude. I'm not a pro, just one guy trying my best to make a game as best as I can. Easier text skip is a good idea, thanks!

(1 edit)

I can see you put a lot of effort into the storytelling and art, good job especially with the cutscenes, they build a nice atmosphere for the game. Gameplay wise, the overall playability could use more work. First time I tried to tutorial it seemed to bug out for me, I played on windows maybe related issue? 


Second time, ok it worked. Still confusing somewhat but I figured it out eventually, I think, at least my actions seemed to be doing something and progressing the combat. I died a few times, maybe I just suck but it was frustrating not knowing how to play. Overall I would suggest considering first time player experience, because it's easy to fall into the trap of assuming the player already having as much knowledge as you do.

Hey, thanks for playing. I apprciate the feedback. You seem to like the idea of ramming ships, it could be improved for sure although not exactly Battlefleet Gothic lol. Audio is pretty hard to get right at the moment but I will keep working on it!

Hi, maybe the file is corrupt. You can try to delete the file, download it again and install. Otherwise, the game might be incompatible with your phone. You can try it on windows instead.

Hi, sorry you are not able to play the game. Mac is not currently supported yet, but you can consider playing on an Android device if you have one. You can also try to use Wine for Mac to play the Windows version.

Thank you for playing! The game is constantly being worked on, rest assured bugs are being prioritized as soon as they are reported. You can take a look at the progress on bug fixes here https://trello.com/b/iLH9VZyj/salvo-bug-tracker

A bug fix update is coming very soon, thank you for your patience and please stay tuned!

Thank you for leaving such in depth comments. There are many UI tweaks you in your feedback that could improve the overall experience for sure. Things like the turrets loadout and better tutorials were already mentioned by other people so it is something I will rework. I will try to make them better. Thanks again for playing, I really appreciate it!

Thanks for playing and I'm glad you enjoyed it! Some things you mentioned are still being worked on (for example menu options) but still I appreciate your feedback.

- turrets placement view: I also think the top-down overview is useful and I will try to implement a view switching functionality for that

- post processing: I understand different players will have varying opinions on it, there is a toggle to switch it off in the pause menu. the menu itself is still quite early wip

- camera controls: there is lock on (TGT) and panning control (PLN) for the camera, did you have an issue with the gameplay controls?

Thanks for playing! You have good suggestions and some things I didn't realize was a problem. I will definitely improve them and tweak the balance. Note: you can actually control the camera manually in PLN mode with arrow keys or drag

It's fun! Good work on the UI and consistent art style. Some comments:

- controls are intuitive and feel like it would be good also with touch controls

- in the first tutorial it was not obvious I had to go to the first check point orb, maybe direct the camera towards the objective for a few seconds will help

- some UI icons could use text labels/tool tips (end of level buttons)

- I like the various puzzle mechanics, some are definitely challenging and require precision

Hi, thanks for following the game! The current minimum system requirements for the PC demo are:

OS: Windows 10

CPU: Intel Core i5/AMD Ryzen processor (2.4 GHz)

GPU: NVIDIA Geforce 9 series/AMD Radeon HD 7000 series (1GB)

RAM: 8GB

Storage: 2GB


There is no official Discord community yet, it is planned for the future. For now, the dev logs here and posts on twitter will be the latest updates from development.

Hi, I have been inactive on social media for a while. The work on the game is continuing normally. 

Since the last update, a new major game mode is being developed. This is not simply just a new mission type, but a series of interconnecting missions with procedural generated elements.

The new game mode is almost feature complete. There will be a devlog to preview how it looks right now and what is in progress faily soon.

Thank you so much for your patience!

Normally this error means the apk was corrupted. You can try to download it again. Some other things that might help:

- try disabling your anti virus app

- try restarting your device

Hi, did you check your device has permission to install apps from unknown sources? You can find more info in the FAQ. Also what device hardware are you using? It might not be compatible with some devices unfortunately.

Hey, the first thing I noticed is the quality of your 2D art assets - it looks good! This was my first time trying the game, here are my thoughts:

- maybe add an alternative camera control mode where you can mouse look by default with reticle but hold down a key (eg. ctrl) to toggle the cursor for clicking

- good work using light/dark to guide the player subtlely in the starting level

- it would be nice for interactive objects to have prompts (eg. pick up bandage (right click))

Good progress and keep it up!

I'm glad you enjoyed the game. Thanks for playing! The main story is intended to deliver tutorials, at least in the beginning. I realize it can be a bit dull - especially for the first one - so this is something I will improve. There are some mechanics not covered yet, but they will be added in future story content. But yeah, encounters are designed to be played purely for fun - so the current focus is creating a game mode of procedurally generated encounters for the next major version.

Hey, thanks for trying the game. Yeah, you are not the only person to complain about the sensors visual effect. There is a way to center the camera on your ship, but it could be explained clearly - I will make a note for it. Thanks for your feedback, I appreciate it!

I like the aesthetics, the tone color setting is a nice touch and generally like the work put into UI animations. Took a while to figure what I'm supposed to do - although this is probably due to first time playing. Some general direction/guidance would be good. No idea how the combat rolls work so I just auto everything. 

Found a minor UI bug when opening info panel just before dying kept it showing 


Appreciate the small size download btw. Also mobile builds for the future?

(1 edit)

Thanks for the detailed feedback! It's really interesting to see the thoughts of a player as they play through the game. I hope you enjoyed the game and I will continue to improve it. Did you play on advanced difficulty too?  If that is still too easy then I need to tweak it some more

Very cool aesthetics - I especially like the UI. There is a good attention to detail, music is nice to listen to. It's an oddly immersive experience, despite having an abstract art style overall. The hacking as a primary way to interact with many things in the game definitely creates some challenging puzzles.

Simple and fun! My bullet got stuck in the wall by rotating colliders sometimes (like in level 8) but other than that the puzzles are nice.

Thank you for playing and reporting the bugs! I will work on improvements based on the feedback.

I'm glad you liked it, thank you!

Thanks for playing!

:D

Thanks! Make sure to check out the latest update :)

Thank you for playing, I am happy you enjoyed the game. I understand not everyone will be interested in the story, it is supposed to be straightforward enough so it at least gives you context of what is happening. I am working on a more player friendly objectives HUD so you could just skip everything and still know what to do. The later story missions will definitely be more fun once the tutorials get out of the way, so stay tuned!

Very nice card animation. I probably like the crab enemies more than I should. I would like to see more silly enemy designs like this. I am not normally a fan of card games but I found it to be fairly simple to pick up.  Cool stuff

(2 edits)

Thank you for the detailed feedback on issues in the hangar, I am working on them now. There seems to be something wrong the items. Can you give me any info on how you ran the game? Maybe file access is restricted on your system somehow and the game is not able to load the resources for items.  In mission 2, the pixellation visual effect is intended. The player is expected to proceed to the first objective to repair the sensors and remove the effect.

Nice

Thanks for the feedback. I intended the turrets overview to be used for identifying turret slots, but I agree it can be helpful to know from the selection screen as well.