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Some thoughts:

  • Cat feels heavy, likely due to her slow acceleration.
  • Holding down to jump feels off, handling jump height with just the jump button would be better.
  • Enemy fireballs are totally non-threatening, even for World 1. Maybe make them bigger and/or slightly faster.
  • Split character system is good and I want to see what you do with it.
  • Cool sun.
  • Boss fight doesn't feel like much of anything. I'd try integrating the split character system into it, maybe make the fight revolve around solving a puzzle using both characters to beat the boss.

- Hmm, I see, I'll keep it in mind.

-Did you feel the same way about down to jump in Super Mario Brothers 2?

-I tweaked the enemy fireballs a lot for the situations that you wind up in with them.  I'll look into it later.

-I'm pretty happy with the way the boss is conceptually. He could use a few more attacks though, to keep you moving, though.

Thank you for playing!

Come to think of it, I don't think I ever played SMB2. So I don't really know. I'm just going off of what games I have played and what feels 'natural' to me. I'll give it another run through later, see if maybe it just takes a bit to click. As for the boss, I agree. Just a little something to spice up the fight a bit is all I feel it really needs. No need to rework the whole thing, disregard that.

I look forward to seeing your progress.

Yeah, people who came from SMB2 told me they were relieved that you can actually walk while charging in this game. Aesthetically, it also fits the bill, as that's sorta what cats do before they high jump. Thanks for the kind words!