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You should place some triggers under the platform that detect your loss without having to wait for the ball to fall to the very bottom of the map.

I like the workshop planks & nails setting. You might as well add a few (interactive or not) props in the level such as giant hammers/screwdrivers/sawblades.

The HUB world is a pain to navigate, those little stairs leading to the level orbs should be replaced with ramps. The player should also be able to easily identify a level's difficulty from the HUB.