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(1 edit)

Thanks for the reply!

The chance of an event happening per tick is 12/13. So I'm wondering what went wrong to say you got 15 minutes of nothing.... I'll have to look in to that.

I plan on adding more events of each type to reduce the number of times a person might run across certain things. So hopefully that fixes the event happening multiple times per characters and the lack of variety of % chances.(I'll be sure to add different percentages) I like the idea of their job effecting the % chance, but with how it's set up now it might be too much work to get that going.....

I like the idea of more mini games, got any more suggestions for those?
I'm currently working on one where you shoot as an attacker jump scares in front of your camera. :P

about the mini games, i thought about a grocery store shelf where you have to click the things that are still good.
about the events, i maybe exageration the 15 minutos, but still  i waited a long time to something  happens.

(1 edit)

Grocery shelf added to my journal. :)

It's cool, maybe I'll add a tick counter, and when you've gone without an event for more than a couple of ticks, it'll force an event to happen.

It's RNG, so it's entirely possible to have a run where literally nothing happens. lol(although that's an infinitely small chance)