Ok, here is my project: --- I think this might crash faster because I'm already using a lot of memory and texture memory. The function is in the object "osMain" step event line 1957. When it's active and the game is started it sometimes takes seconds and sometimes minutes to crash. When it's commented out it hasn't crashed yet. The debuggers graphs do not show constant increase of memory usage wich is strange because I got the memory allocation error but it sometimes does some big jumps up and down when I'm changing cursors fast. Maybe it's a problem with texture memory then idk?
Oh and there is anoter bug with this extension and gmlive where it shows an error in the console when I try to reload an event with that function: [live][02.09.2020 10:52:26] Runtime error: [error] `instance#100000(osMain)` (osMain) does not have a variable `window_set_cursor_sprite`
Please tell me when you downloaded it, then I'll delete the link