Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

@Hypothic The string vibrations are custom. I use a sine wave to adjust the vertices of a tube-shaped mesh. The amplitude of the vibration decreases over a few seconds, and the direction of the vibration is based upon the direction of the strum. Lots of other smaller factors involved, but I hope that gives you the general idea!