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"you have this power" -- chills!

I could see this being used as a teaching aide in a history class or something. Absolutely loved the tie-in there at the end with our history and reminding the player how much power we have in today's world to connect and organize. Would absolutely love to see you continue work on this!

So many little details brought this together -- the gentle chime of the of the numbered tiles, the music, the art, the font -- the game is incredibly cohesive visually. Also really enjoyed the rope mechanic on the switchboard : very satisfying!

I was a little confused at first about the controls since I didn't realize the first button was actively lit up...I was clicking basically everywhere but there XD. Having that blink or something would really help, as well as add an air of urgency to the requests. I was also a bit confused at times at being able to route the person back to themselves, but only some of the time? It wasn't entirely clear when that was an option in the text instructions. Sometimes passing them on also didn't entirely click for me -- like one was asking for grain, but was then upset that I sent them to bread, or another asking for the high priestess was upset I patched them on to priests. I'm guessing it's because I missed some details in previous conversations, but adding some more custom feedback might help guide the player, like having them say, "there's no more bread, there! Please, connect me to someone who can help" instead of "that's not what I asked for" could go a long way.

Overall, this was a fantastic submission!

Wow! Thanks so much for the lovely and detailed feedback :)

We're currently working on a pitch doc for a small publisher looking for 10-30 minute games so fingers crossed!!

Definitely taking your suggestions on board in terms of teaching how to use the switches &  having more unique feedback per stage