I mentioned this in part of a previous bug (the pressing Shift one -- which is fixed now in 2.1.0 -- thank you!) -- but when previewing the placement of a block, it still shows the wrong (non global) UVs.
I made a gif of it here -- using UVs of a wildly different scale to make it really obvious:
https://imgur.com/a/L9gSnbn
Overall though, this functionality appears to be much improved. šš»