I just bought the plugin but I don't think I can use it as is in a game right now. The transition to battle is super slow. Even when I put it all the way down to 1 it's slow and the shatter effect looks weird with in the lower amounts. Also, the "Crash" SE does not seem to be timed up correctly when an encounter occurs. Anyhow, love the idea for the plugin; hopefully an update can address these issues.
Viewing post in Shatter Battle Transition - for RPG MAKER MZ comments
Thank you for the feedback! This issue has been reported by other customers, too! A new version of the plugin is already in development and relesead very soon. I will explain in detail why the transition seems slow and how it works the new parameter that I'm going to add <3