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I got two questions:

  1. Can we please be allowed an intro screen to tell the player that the game is severely limited and to read the manual? I have a feeling I will encounter players who don't read before launching the game..
  2. Instead of a 1 bit display, since the concept is more about 1 bit of output, could I make the screen random static, or random static that flashes between two different kinds of static? This way it looks a bit more interesting while keeping with the idea behind the rules.

I'm fairly certain people who play bit jam games will be reading the descriptions on the itch.io pages and/or any readme files packed with the game.

Regaring the second question: as long as there are only two states, that should be fine, right? Daniel himself has stated a few times now that it's more about the bit than the pixel representation.

1. that sounds fine, though if it's reasonable I'd try to make sure the intro screen isn't a part of the gameplay loop (e.g. a game over doesn't bring you back to the intro screen).

2. so long as the static is actually random then this is fine, too.

I'll make sure I don't loop back to the title (I was about to ask why, but I think I understand how that might be abused).

And I was thinking pre-generated randomness (so the same repeating pieces for the two states, still not conveying extra info), or yes, complete randomness with only a single variation making the difference between the two states.

Thanks!