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This is nice. With a bit more diversity in the situations it would be really fun and replayable. The timing was remarkably precise. I almost always got to the point where I had enough information to make a guess in the last 30 seconds or so.
I found the writing kind of rough. The hard boiled detective style is totally appropriate but it felt like it needed some polish. In particular the first couple of comments on the mansion from the detective were cute but after that it just seemed monotonous and whiny.

The escape key doesn't restart the game for me in the last screen, I had to quit and relaunch to get a new scenario.

Hello!

Would you say that this particular timing was enjoyable?

As for the writing, the large majority of it was spit out pretty quickly. As far as comments about the mansion go, I assume you mean the "whoah, shiny" attitude the detective has? There are multiple points where I do that and yeah, I realize that may get repetitive

I had multiple people report this issue and I'll look into it. It's the only bug that's been reported so even if I don't end up expanding the game I want to get it fixed after the jam.

Was the timing enjoyable? Hmm. Personally I always prefer lower stress games over high stress games so I would probably prefer a version of this that focused on the exploration and logic puzzle elements and relaxed or completely removed the time pressure. But the timing didn't bother me as it is, especially since there is so little to explore in this version. If the mansion were larger and more immersive and NPCs more talkative I'd probably want to be left alone to explore the setting.


Yeah, the "whoah, shiny" stuff is what I mean.

Alright, understood. I'll keep your feedback in mind!