NeonTail ProgressPreview66
Hi, for this week's #screenshotsaturday for my project Neon Tail I'm skating around, shopping, and racing.
Lots of updates this month, dialogs have new animations, added many new moves to the unlockable characters, I finally fixed the turn around at the end of a rail during a grind bug, and I did a big optimization overhaul for better resource and memory management.
I discovered the "Addressable" system Unity had for a while that I wasn't aware of. It kind of resolved some problems I had.
Anyway, I did a lot of very various things, a lot more coming soon, have a nice week end!