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Alright time for my second devlog.

April 10 2016

So for the last week I have been writing binary formatters to create .dat files to save and load data to and from the game among other things.

  • I fixed 2 physics bugs.
    • When a moving platform squishes the character it used to fling the character. Now it ignores the collider and goes below the character.
    • Player does not get knocked back when it hits some them at an angle that is right beside the corner of the player's hit box.
  • Now there is a Mario style world map system.
    • Unlocked levels show up as a gold star.
    • locked levels show up as a black star.
    • Player can move around on the world map and select the levels.
  • Better Options menu now.
  • Made a debug mode for better testing in editor.

For the next week I will

  • Try to have the first three levels fully playable
  • Finished the options menu
  • Make the levels fastest time and high score also save to the data file.
  • Finish the enemies AI system.
  • Set up a downloadable exe for people to grab and test for them selves.

Here is a video showing some of the previously mentioned additions to the project.





Cheers mates and have a good day.