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Deleted 4 years ago
(+1)

Thanks for the feedback. I’m going to roll out a new release of the web app this weekend that will address some of the difficulty issues on the app end, but that is a good point about health potions and access to healing. I may need to update those rules, too.

Thanks. Did you really do this game in a week? If so, color me super impressed.

Yes, although it was a pretty long week and I had a lot of the mechanics worked out in my head and an art pipeline figured out ahead of that week. But all the content you see from the initial release was drawn / coded during that week. (This new realm I released this week was done more recently.)

Wow. That's quite a feat.  Well done.

Also, let me clarify something.  If I understand what you wrote correctly, I think you might be making critical hits more powerful than they are supposed to be if you're taking 14+ damage from a single zombie attack.  A zombie at maximum can muster 10 damage with a critical hit.

Are you  adding the zombie's dice together, maybe? If so, that is not how it's intended to be played.  You take the highest die, not the sum, to compute the damage.

If there's no critical hit, then you subtract the highest die from the losing side to mitigate the damage.

If it is a crit, there are no dice on the losing side to mitigate the damage, so you subtract zero. The only other thing in play is that a crit allows both of the highest dice to apply their boons. Since zombies have boons on both of their attack dice, it would apply both.

Thus, a zombie which rolls a best-case critical hit of 8:8 would do 10 damage (8 for the highest die, minus zero for the crit, plus 1 for the Ragged Claws boon and 1 more for the Relentless boon). I don't see how it could muster 14+ damage unless you're referring to multiple attacks.

Ah, I think I was misreading the rules. I thought since both boons were counted, that both dice were counted. That's my misunderstanding. Still, a hit of 10 would be pretty severe.

I've updated the description of the tie-breaker rules in the hopes of making it more clear.

And yes, 10 damage is a pretty tough hit, but it's a lot better than 14+!  Also, don't forget abilities that can mitigate damage if you have them. Reducing a 10 to a 9 is a 10% reduction in damage, which is nothing to sneeze at.

The app has been released, which increases the "cost" of buying enemies that the dungeon generator "pays" to populate rooms, so you should also see a reduction in the number and total threat of enemies that you encounter in the dungeon, which should help as well.

Happy adventuring!  I'd be interested to hear how it goes if you delve in with the new app.

Very cool. Thank you for being so responsive. I could, of course, just make new rules, but that kind of feels like cheating.