Viewing post in Fable on your Table comments
Also, let me clarify something. If I understand what you wrote correctly, I think you might be making critical hits more powerful than they are supposed to be if you're taking 14+ damage from a single zombie attack. A zombie at maximum can muster 10 damage with a critical hit.
Are you adding the zombie's dice together, maybe? If so, that is not how it's intended to be played. You take the highest die, not the sum, to compute the damage.
If there's no critical hit, then you subtract the highest die from the losing side to mitigate the damage.
If it is a crit, there are no dice on the losing side to mitigate the damage, so you subtract zero. The only other thing in play is that a crit allows both of the highest dice to apply their boons. Since zombies have boons on both of their attack dice, it would apply both.
Thus, a zombie which rolls a best-case critical hit of 8:8 would do 10 damage (8 for the highest die, minus zero for the crit, plus 1 for the Ragged Claws boon and 1 more for the Relentless boon). I don't see how it could muster 14+ damage unless you're referring to multiple attacks.
I've updated the description of the tie-breaker rules in the hopes of making it more clear.
And yes, 10 damage is a pretty tough hit, but it's a lot better than 14+! Also, don't forget abilities that can mitigate damage if you have them. Reducing a 10 to a 9 is a 10% reduction in damage, which is nothing to sneeze at.
The app has been released, which increases the "cost" of buying enemies that the dungeon generator "pays" to populate rooms, so you should also see a reduction in the number and total threat of enemies that you encounter in the dungeon, which should help as well.
Happy adventuring! I'd be interested to hear how it goes if you delve in with the new app.