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MattiD01

7
Posts
A member registered Aug 29, 2020

Recent community posts

I test this out on my next playthrough.

It was the standard enemies that wore me down. The problem is that all it takes to put you in trouble for the game is for you to roll lousy a couple times, and your enemy to roll great.  Add into that the fact that every enemy often gets three attacks, and the likelihood of that scenario happening goes up quite a bit.  And again, there's no reliable way to regain enough HP to counter all that damage. It seems like there are multiple ways to handle it; slightly weaker enemies, more potent (or cheaper) healing potions, fewer enemies, or fewer rooms.

Okay, I've tried the updated app, and it's definitely much better. In the past I always had to adopt the strategy of B-lining it to the goal, and then heading straight out; no exploration, no treasure hunting. I found it was the only way to survive. 

Now, when I played level d4, I had enough extra HP that I felt I could do a bit of treasure hunting.  Now instead of feeling like I needed to survive against the app, it suddenly became about how much I was willing to risk in order to gain more treasure. The game was now mine to lose, depending on my actions. I feel that's the sweet spot. 

I also managed to beat level d6 for the first time, although I only had 1 HP left after completing the goal, and had to skip any possible treasure hunting on the way out. Also, I had a Mother of Bandi with me, and I definitely wouldn't have made it without her abilities.

Just my usual feedback, feel free to take or leave it.

Wow. That's quite a feat.  Well done.

Very cool. Thank you for being so responsive. I could, of course, just make new rules, but that kind of feels like cheating.

Ah, I think I was misreading the rules. I thought since both boons were counted, that both dice were counted. That's my misunderstanding. Still, a hit of 10 would be pretty severe.

Thanks. Did you really do this game in a week? If so, color me super impressed.