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Haha no problem. I'll take all the criticism you're willing to offer. And yeah, it is super rushed. It was my first game jam and it took me awhile to think of a concept to begin with. It took most of my time to get the core gameplay loop up and running and fixing any major game-breaking issues. As such, I didn't have too much time to balance the gameplay as time continues. I wanted it to get progressively harder as time goes on, so I kind of played it by ear and I'm sure it didn't come out as intended. If I had more time, I definitely would have committed more time to playtesting and balancing the game so the overall experience is more enjoyable. I'm actually thinking about maybe continuing work on it to get it closer to how I originally intended. 

Anyways, that's my explanation. Thanks for the feedback! I learned a lot and hopefully my next game will be much better :)