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dreadnaught14

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A member registered Jul 19, 2020 · View creator page →

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Haha no problem. I'll take all the criticism you're willing to offer. And yeah, it is super rushed. It was my first game jam and it took me awhile to think of a concept to begin with. It took most of my time to get the core gameplay loop up and running and fixing any major game-breaking issues. As such, I didn't have too much time to balance the gameplay as time continues. I wanted it to get progressively harder as time goes on, so I kind of played it by ear and I'm sure it didn't come out as intended. If I had more time, I definitely would have committed more time to playtesting and balancing the game so the overall experience is more enjoyable. I'm actually thinking about maybe continuing work on it to get it closer to how I originally intended. 

Anyways, that's my explanation. Thanks for the feedback! I learned a lot and hopefully my next game will be much better :) 

Hey, thanks for taking the time to give me some feedback. I didn't have as much time as I would have liked to sit down and work on the game (my job and life tends to get in the way), so it's definitely not at the level I initially envisioned. I also did not have a ton of time to playtest or balance the game, so I kind of just guesstimated haha. But I guess that's the point of having one week to develop it. It definitely made me realize where I need to spend more time on the next jam.