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Wow. This game left me a bit speechless. A lot of games featured taking care of the earth or featured taking care of a baby of some sort, but this felt extremely effective by placing the pollution in direct opposition of taking care of the Hatchling. The gradual addition of the pollution elements goes a long way for having the player feel the difference as well as naturally introducing difficulty to the game. Nothing felt quite as helpless as watching the fish die and knowing there were fewer and fewer fish to feed the chick. Absolutely well done.