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It’s a decent bullet-hell shooter, moving around and shooting shockwaves at the guns feel alright but it doesn’t have much mechanics or things to do in the game to keep the player engaged. It needs to have more indicators and player feedback to let the player know when he gets hurt, or damaged an enemy, etc. There needs to be a health indicator, even just a number on the screen somewhere would suffice. The enemy bullets also phase through walls, which I think should not. Sometimes, the enemy bullets would stop in mid-air. The levels are all kind of the same and needs more variety. All in all, I did enjoy dodging the bullets and managed to complete 3 levels. Good effort!

Thanks alot!

I should have added more in the "It's the little things that count" department (health bar, damage indicators, animations when destroyed).

I'm gonna keep these things in mind for my next game. 

Thanks for the feedback!!!