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Yeah we tried to keep things simple but the logic for pattern matching on a hex grid got more complicated than we thought. I think the result shows that this idea is worth investing some more time into.

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TBH I never thought about how a hex grid could be handled. I found this very interesting https://www.redblobgames.com/grids/hexagons/ (especially the cube coordinates)

Thanks for hinting me toward this :)

Yeah we were learning as we went on that same site. The update is out now and the merging is finally working.