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I'm impressed by how much you achieved graphically with the different fades and the darkness, good job! It's obvious you care deeply about presentation. Modifying the sprites for the joint running animation was such a sweet little touch 👌

I think for the platforming you might check out adding some more polish to the mechanics by adding coyote jumping. And the whole cutscene being replayed after dying to the flames would be better made skippable, though I do understand that's the level scene you're reloading!

This may also be my favorite credits screen in this jam, I really loved how you went showing the credits in a super chill yet interactive format.

By the way, for sharing your source, most developers use GitHub or another git platform.

Thank you! I'm glad you noticed the sprites! I'm severely lacking in any artistic ability so I often have to make the most out of the sprites I have. Trying to introduce abilities or mechanics to a character without the matching art is very limiting. And sprites with a wide range of poses are (justifiably) more expensive than I can currently afford. This simple modification gave me something to work with. :-) 
I will check out making a better controller and including coyote jumping. It's not something I have done before and will require some study before hand. 
I understand the cutscene being annoying :-p I just hadn't noticed how annoying since I had gotten very used to completing that section quickly. I opted for the quick scene reload as you say, this would change in a full version. 
I'd be happy to try and work out how to use github if there was interest in the source. (all be it a bit of an embarrassing train wreck)  
Thanks again for your kind comment! :-)