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This is a very good example of a simple idea done right. It’s a very creative concept for a game and the mapping of the controls as the hands is done very well which leaves a lot of room for player expression. I can move faster by moving both hands, or do quick claps, or even a large clap (sound effects and the subtle animation makes it feel really satisfying to do). All the faces that character makes is expressive and adds to the game’s polish. There’s even a courtroom cutscene which I really like. For criticism, I think it would improve the feel if the hands helped push the fly towards the middle when they come together - this would make it feel like the player’s actions have more influence in the game. I think the game also needs a bit more variety to keep the player engaged longer. One of the levels had blue flies, which is a good start to encourage players to make use of the large clap. You can also add enemy varities, like maybe mosquito that will land on the player’s face, and the player must use the hands to shake them off once in a while. Overall, I had lots of fun playing this! It’s charming and has a lot of potential!

Thanks for the feedback! Good call on the fly-pushing, I think that would have helped with the hitbox issue, while still keeping the bug-squishing feel intact.