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How about integrating the cheatmode as a switch instead of creating a second version for a few bytes changed? Entering highscore table should be skipped when cheat is enabled.

This way i can keep an eye on the Download Rate, So i can see which Download does Better, Really the Cheat Mode is Just my Game Testing version.

Another option would be to create a subroutine where during decrunch holding a certain key down to trigger infinite lives at the very start in onetime.asm For example

//Detect cheat key press (CONTROL)

lda $dc00
lsr
lsr
lsr
bcs nocheat

//enter code for giving player infinite lives

nocheat: do rest of onetime code

Deleted 63 days ago