Hey! Thanks for the input. I'm well aware the game is slow. I needed to work on hangar screen, so there wasnt much time to rebalance the game around a faster speed. The plan was (and still is) to have weapon types of various firing speeds and projectile speed (and range), lasers being the fastest, then going down to ballistic, missiles, photon, and finally mines. But as you might imagine i ran out of time to really implement much of that into the demo. Enemies don't really have an AI yet either, so they just kinda randomly fire.
The update I'm working on ATM speeds the game up somewhat, but its gonna be a while before its ready.