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This was fun!  I liked the effect on the tiles, too. That gave them some depth.

If the hook moved a little faster, you could even start chaining together moves. And it would speed up the pace of the puzzles again. I think a mechanism to look around, too, would be helpful. It was easy to lose track of the keys, so I ended up just trying a bunch of angles to grab it.

I think the music was a little too much for the game. Even when I lowered the volume, it made me a little stressed :D It would be perfect for a boss fight, though!

Thanks for the feedback, I'll definitely incorporate it if I expand this game in the future. It's easy to forget that not everyone has the levels memorized. The music was sort of last-minute. I had been expecting to have more time and didn't have time to compose a new track for the game. As a result, I used a song I had made awhile ago that I felt fit the game.